Select, fit and export

1. Open your recording

Open Live clipsGame & HUD layouts, then Open a recording. You can also start with Arrange game & camera on a saved moment. The original recording remains available.

Start here to use a recording already on your device.Click to view full size

2. Select the camera in the source

Select Camera in Regions. Drag the source box around the camera image, then resize it with its handle. Source means the part taken from the original recording. Use Start and End to choose the time range.

The outlined box selects the camera; it does not crop the whole recording.Click to view full size

3. Arrange, preview, then export

Move the selected camera in Result. Choose the output size for your destination: portrait, square or landscape. Preview result lets you check the composition without handles. Save template keeps the arrangement for later; exporting creates a video.

Name the template to reuse your arrangement.Click to view full size
More details and options

Open Game & HUD layouts in Live clips, Arrange game & camera on a saved moment, or Arrange together on an OBS take. You can also choose a local recording. Select Game or Camera, drag its source region or enter crop percentages, then set its position and size in the result.

Choose portrait 9:16, square 1:1 or landscape 16:9. Fit retains the complete selected picture with empty space when necessary; Fill crops it to fill the frame. Both preserve proportions.

Save the layout by name to reuse it. Choose a start and end, export, then review the actual file before Add captions & finish editing. The original files stay available. Layout export supports a selected range up to 30 minutes.

Separate OBS sources may need timing review.

Keep health, ammo and the map visible

In Game & HUD layouts, choose New region: Health & armor, Ammo, Map or Custom region, then Add region. Up to 12 regions are supported, including Game and Camera. The suggested source positions are starting points, not automatic HUD detection: fit each box to your recording.

All added regions use the game recording, even with a separate OBS camera. Rename regions, hide them, remove extra regions, or use Forward and Backward to change overlapping layers.

Keep the whole region preserves its proportions and content. Changing the base camera layout keeps your extra regions. Review the entire exported clip, especially when the HUD moves or disappears.

Keep health, ammo and the map visibleClick to view full size

Multiple cameras in one recording

Add one camera at a time

Choose Add camera, select it in Regions and fit its source box to the next person. Repeat for each camera. Arrange cameras places visible cameras together; you can then move and resize each one in Result. Review cuts and camera movements before export.

Each camera has its own source box and position in the result.Click to view full size
More details and options

Use Add camera for every additional person visible in a recording. Select each camera and fit Source crop to that person, then drag Position & size in the result. Arrange cameras places enabled cameras in a grid above the gameplay; it preserves their source crops and other HUD regions.

You can still move and resize each camera independently, rename it or hide it. Cameras keep their proportions and use the same recording clock. Save the template to retain all crops, names and positions.

Up to 12 total regions are supported. Extra cameras use the main recording; with separate OBS inputs, only the original Camera region uses the separate camera file. Adjusting a camera source box starts automatic appearance tracking from that frame.

Loaderly follows a confident match when the camera moves, hides the layer when it cannot be matched, and can restore it when it returns. This does not identify people or switch to the active speaker.

Review layout cuts and similar-looking cameras before export.

Preview and edit without exporting

Result plays the current layout immediately. Preview result opens a larger view without selection handles, with playback and seeking inside the selected range. Back to layout returns to editing.

Game defaults to Keep the whole region so portrait output does not silently crop away the action. Camera above, Camera below and Camera inset keep your source selections.

Game only hides all camera layers. Use the eye or delete button beside each region; Delete or Backspace removes an extra selected region. CtrlZ undoes and CtrlY or CtrlShiftZ redoes layout edits.

These shortcuts leave text fields alone. Moving or resizing a camera updates the result without clearing the composition. If camera processing pauses, the last valid frame stays visible; choose Retry preview to resume.

Preview and edit without exportingClick to view full size

Remove the camera background locally

1. Fit the camera crop first

Select the camera you want to process. Keep the person inside its source box, including hair and hands that should remain visible. If Camera background is missing, check that you selected a camera rather than Game or a HUD region.

The source box tells Loaderly which camera to process.Click to view full size

2. Turn on local background removal

Under Camera background, choose Remove background · local AI. Wait for the preview to finish preparing. This processes the camera on your device using the bundled person model, without uploading the video or entering an API key.

The removal mode and edge controls are together.Click to view full size

3. Inspect the edges while playing

Open Refine edges only if the result needs adjustment. Make small changes to Person edge and Edge softness, then play the clip. Check hair, hands and fast motion. A setting that looks good in one frame may need adjustment elsewhere. Local processing may run slower than playback.

Actual local AI export, with the face blurred for this guide. Checkerboard areas are transparent.Click to view full size

4. Choose what goes behind the person

Keep other regions visible to place the person over the game. For a separate transparent clip, hide the other regions and enable Transparent background; the output uses WebM with alpha. For MP4, choose an opaque background. The checkerboard is only a preview aid and is not exported.

Removing the camera background and making the canvas transparent are separate choices.Click to view full size
More details and options

Select a camera region and open Camera background. Green screen · color key removes the selected color; adjust tolerance, edge softness and spill if needed. Remove background · local AI uses the bundled person model on this device, with no upload, API key or service fee.

Fit the camera crop around the person first. Hair, motion blur, poor lighting and small subjects can leave imperfect edges; preview the entire clip. Processing uses local CPU resources and may be slower than playback.

Transparent background separately controls empty canvas areas: the checkerboard marks transparency and is never baked into export. Transparent output uses WebM with alpha; choose an opaque background for MP4.

Save, import and share a stream layout

Enter a Template name and Save template to keep it on this device. Export template file creates a portable settings file; Import template lets you review a received file before saving it.

Share template opens a private draft in Community library. Review it, optionally preview it with another recording, then explicitly choose Publish in Loaderly when you want to share.

The Stream layouts category supports preview, bookmark, download and use. Using a template opens Game & HUD layouts; choose a recording, check its crop positions, then save or export.

Templates contain only layout settings, not video files, local paths, output folders or OBS credentials. A template may need adjustment for a different aspect ratio or game HUD setting.